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Showing posts from September, 2017

Student Sample Reflection

For my student sample I created an iBook about Thermodynamics in the human body. I spent about 3  hours on this project. To begin the process I had to find some chemistry law that was in work in the human body. I than had to research about the process of the 1st Law of Thermodynamics and find reliable sources. This took about an hour. This hour included typing notes. In the next hour I organized my notes into the order they would appear in the book. I typed my notes into sentences and bullet points. This took about 30 min. It took another 30 min for me to find images that were in creative commons. It was a pain to find the photos. I couldn't find a video that worked with one of  my slides so I created my own video of swimming. For the last hour I put together my iBook. It would have taken less time since I had all the information but I ran into a few technology issues. I did not know how to use some widgets so I had to explore. When looking at curriculum for the who...

Google Earth

Before exploring Google Earth I thought that Google Maps and Google earth were the same thing. Although they use the same satellite images and some of the same software they are not the same. I knew that Google Maps could be used to explore the different features of the world. I have played with the 'I'm feeling lucky' button and tried to fins my way to an airport on street view. I knew that there was also a Google Mars but I had not heard of the oceans or moon exploration. Through exploring on my own and watching the video I have learned several things. I like the tool that allows you to go back in time in a certain place. I think that this part of Google Earth could be used in an environmental classroom because you could track human development in Maine and around the world. Using this tool you can look at how many new developments are in a town that might not have been there 10 years ago. I also liked in the video how the narrators pointed out some flaws in Google Earth ...

Wes Fryer Chapter 4: Copyright and Fair Use

In Wes Fryer's chapter about Copyright and Fair Use he breaks down the components of copyright and stresses their importance. Fryer used a mnemonic to help us remember tools to use to stay within copyright laws. HPCF or Harry Potter Can Fly stands for Homegrown, Public Domain, Creative Commons, and Fair Use. These are the different pieces information that can apply to students when they are creating a project or work. Homegrown media can be something that is created by the student or something that a member of the family or friend created. Fryer gives the example of old photos in a grandmother's shoe box that a student can scan. The student should get the permission from the creator to use the work but the student can decide how it is used digitally. There are a few limits to homegrown media, one being, if the old photo in a shoebox has a copyright character or object in it needs the permission of that copyright owner. Media that has not had a chance to acquire a copyright l...

Copyright and Fair Use

The comic explains the complexities of copyright law and about how people can stray from the law without even knowing it. The work is meant to inform readers of the law around copyright. This was very informative and helped clear up some misconceptions I had. Before I read the comic, I thought that the only things that were copyrighted were ones that had the copyright symbol on them. I found the idea of free use to be interesting and I think it opens lots of works that may have been copyrighted for teachers to use in a critical way in the classroom. I also think that fair use is beneficial because things caught on accident might not be considered for breaking a law if the reason is solid enough. One thing that still isn't clear for me is what the public domain is and what qualifies as public work. I think that the information was presented in an understandable format. The author takes what would normally be a very difficult subject to wade through ...

Wes Fryer: Chapter 1

Wes Fryer is a educational technology activist. In his book "Playing With Media" Fryer helps aspiring teachers understand the benefit of using technology in the classroom and provides tools and resources for them. In his first chapter Wes Fryer explains the importance of using technology within the classroom and in day to day life. Fryer started out his chapter by saying, " we are in a wonderful age for learning" (P172). I believe that is true because mostly everyone in my generation is a digital native. We were born surrounded by some sort of technology and we have learned this technology from a young age. My generation has an advantage when it comes to learning with technology when compared to the digital immigrants. I liked the idea that Fryer brought up by saying that students should have an opportunity to learn through play. We learn as children through play and as students that should be no different. Teachers should allow students to explore technology on t...

Apps for a Personal Passion

I looked at 5 Swimming apps and analyzed them using the following criteria; did I have to create an account? Were they easy to use? Did they have the information that I was looking for? Were they visually appealing? Did they have ads? I looked at several swimming apps. My goal was to find apps that would give you swimming workouts tailored to specific time benchmarks. There are several websites that do that but I was unable to find an app that did that for free. The first app I looked at was called Commit Swimming. I think this app would be very useful if I was aiming to have a place to share workouts with teammates. I did have to make an account but that was very simple and I could use a dummy email if I wanted to. The app is very easy to use. It is almost like Google Drive. There were no pre-listed workouts so no it did not have the information I was looking for. The design of the page was easy to understand and was inviting. There were no ads. I would use this app if I had ...

TPACK and SAMR Model

SAMR Is a model for teachers to help integrate technology into teaching and learning in the classroom. The SAMR model breaks down the categories of integration of technology. SAMR stands for Substitution, Augmentation, Modification, and Redefinition. Substitution directly flips an activity from pen and paper to technology based. For substitution, I think that one of my apps I found, called Titration, would fit into this category because it takes the place of a titration lab. Another substitution are word processing programs that take the place of pen and paper. Augmentation is when technology acts as a substitute but there are fundamental changes in the ideas. Group work can be redefined by Google Classroom where all materials are available to student and it takes away some of the paper work. Also, online notes where you can take notes and go back and organize them and make changes to them can fall into the Augmentation category. This takes the place of regular ...